WowWee Robosapien X User Manual Page 22

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= VISION SYSTEMS ON / OFF
Robosapien™V2 has two Vision Systems that can track movement,
detect obstacles, and differentiate between certain colors.
You can turn the Vision Systems on and off with the Vision
Systems On/Off on the controller.
LONG-RANGE INFRARED VISION
When Robosapien™V2 sees something in his long-range IR he will
track the object using both his head and upper body.
He will not comment on anything seen at this range.
While he is tracking long-range movement his eyes will flash at a
slow rate. (See Blinking on page 26).
CLOSE-RANGE INFRARED VISION
When tracking something at close range, Robosapien™V2 will
follow it as far as his head turns.
He will make comments about objects seen in his close-range, and
his eyes will flash at a fast rate. (See Blinking on page 26).
If an object that Robosapien™V2 is tracking with his close-range
IR vision remains stationary for a few seconds, he may ask you to
give it to him.
If you offer an object like this a few times but don’t give it to him
he may get annoyed and perform a reset.
Caution: Be careful offering Robosapien™V2 an object because he
will drop what he is already holding.
Note: If you make Robosapien™V2 track an object with his close-
range vision for too long he will get bored and perform a reset.
Vision Systems
B
When Robosapien™V2 is
stationary the Infrared
Vision System can detect
movement at two different
ranges as shown in the
diagram.
He will react to things
differently depending
upon how close they are.
B
FLINCH RESPONSE
OBSTACLE AVOIDANCE
While Robosapien™V2 is moving he uses his Infrared Vision System
to avoid obstacles.
Caution: Robosapien™V2 will not detect the edge of tables. Keep an
eye on him while he is walking on tables or near stairs or steps.
Robosapien™V2’s Infrared vision does not function while he is
walking backwards or turning.
Robosapien™V2 can sometimes be a bit too cautious and refuse
to walk through gaps that he can physically fit through.
If this happens you can turn off his Vision Systems with the Vision
Systems On/Off on the controller.
He will still use his gauntlets and foot sensors to react to
obstacles when his vision is off. (See foot and gauntlet sensors
on page 29.)
His infrared vision sensors are based on reflection, This means
that he can see highly reflective surfaces like white walls or
mirrors more easily and at greater distances.
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